Something I’ve mentioned already, is that much of my work existed under a different name than the final product. To make a document, you have to give it a name it will be saved under, but when writing, giving something a fitting title before you even start is a big ask. So, after getting more familiar, I often find I want something different to be the icon of the work.
But names are not limited to titles. Character names are tough. One can always slap a random name on, but then you have to live with that choice for every appearance that character makes. Names matter.
Another example: when it comes time to name a new, fictional discovery. The fictional alien species I had to name gave me quite the headache. At first, my instinct said to follow how scientists name space phenomena: black holes, dark matter, pulsars. It felt reasonable to say that humans, having given out names like hagfish and sombrero galaxy, might give monikers as uninspired as “Carnivores” and “Bugs” to species fitting those descriptions. I certainly wouldn’t be the first fiction writer to take such a course.
But while being uninventive is a classic human act, I wanted a little more out of the names. After some consideration, I settled on names that sounded like they came from the species themselves. Khanvröst is a double-edged sword, it both sounds like a word in their language, and carries the seeds of words associated with their nature: Carnivorous, frost, tyrannical (Khan). Pliktik is simply an onomatopoeia for the sound of mandibles gnashing. Xalanthii, however, is a little more subtle. The species, to human kind, is largely mute, and communicates via a color-changing patch in the forehead. The name can’t originated from their gills, certainly. For this, I used a method called “It sounds and looks cool” but also wanted association the exotic from the moment the name appears: a rare consonant, a doubled vowel.
All of this has to do with the act of second-guessing when writing and editing. Any time I reread my work, I question certain choices I make, and wonder if I can’t revise them to better serve my intended purposes. Typically, if a character says or does something, I like for them to have multiple reasons to explain why they did. I hold myself to a similar standard. I can’t do something just because it moves the plot forward, it has to have an identifiable cause. If true deus ex machina is to occur, then I’d better know which deus chose to be ex machina and why.