Change is a part of life. While it is natural to resist change, one cannot do so without creating yet more change.
Perhaps the greatest pain is to be changed against one’s will. This is a concept I had been exploring at length when Sublime was my primary project. By now, many of the influences for it are likely obvious, and I cannot call it a perfectly original work. Indeed, when writing it, I had become entranced by a particular season of one of my other hobbies, a trading card game.
Having read Dante’s Divine Comedy, I was familiar with the concept of a layered Hell, in which each layer embodied the just punishment for a particular sin. In Magic the Gathering’s presentation of Phyrexia: All will be One, I found a new, hungry interpretation of inferno, populated with machines seeking to make more machines out of those who are not. It is a particular type of horror, centralized on the fear of forced change, and it appealed to me greatly, and inspired me to make my own.
In light of this revelation, I seek to highlight some key differences. In doing so, it is necessary that I reveal information about this world I have constructed, including spoilers for the story, and information that is not meant to be known during the initial reading. It particularly includes details about chapters not yet released. You have been warned.
Firstly, and most distinctly, the story does not take place in some other world. The world of Sublime is our own, though changed beyond recognition.
Secondly, the change inflicted by the world of Sublime is not so simple as becoming machine. Indeed, at key points, the ideal form is machine, but each layer of this hell has its own idea of purity. The surface seeks to create ideal scavengers, and to create such oppressive fear that it’s denizens are inevitably coerced down, deeper. The second layer worships hybridization as it’s pinnacle, seeking to apply the benefits of both flesh and metal. Below is a layer the story explores only briefly, but one that carries the greatest difference: a world that seeks the greatest experience possible, that pursues the purity of sensation itself. This layer was most inspired by the Hellraiser movies and book.
A final key difference I wish to convey is the true nature of the reality I created for Sublime. It is one of impossibility. The scale of the world is one that exceeds natural limits, and defies physical constraints. Each layer is separated by distances measured in lightyears, and yet can sometimes be traversed in seconds. Change is the very nature of reality, and what is does not stay that way for long. An unfathomable power rules this place, and governs it’s relentless reconfiguration. If I were to write a sequel, the world of Sublime would be nearly unrecognizable in it. Very little withstands the urge to change and become other.
In closing, I will speak on the future. Indeed, I have considered a sequel to Sublime, and have a few fragments of writing to that effect. Whether it finds place in public view remains to be seen, as I have not touched these fragments in nearly a year.
I worry over reception of my work. I worry that I may be designated too derivative, though the primary work I derived my ideas from- Dante’s Inferno– is old enough that it rather escapes copyright infringement. Indeed, I have peopled this world with my own creations, but one can never overestimate the designs of a corporate claim. Is it enough that my work draws on so many inspirations that no one can lay a full claim to being the origin?
In time, all things end. All things give way to others. Even the light put of by the sun will one day become a different color, and then fade out. Endings are a thing I do not love, but I have come to accept their necessity. Else I might be suggesting that a world like Sublime‘s should come to pass.
The future is the present changed. Perhaps this is why it is so frightening.